Skills Clan War

Kinjutsus de Clan War · 60

CW S1 Kinjutsu: Death Touch Palms

Kinjutsu: Death Touch Palms

CP 10 DMG 248 CD 10
Effect

(Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)

CW S2 Kinjutsu: Profusion of Ghost

Kinjutsu: Profusion of Ghost

CP 200 DMG 0 CD 12
Effect

(Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 2 turns)

debuff
CW S3 Kinjutsu: Ecstasy of Sound

Kinjutsu: Ecstasy of Sound

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).

CW S4 Kinjutsu: Sakura Ryu

Kinjutsu: Sakura Ryu

CP 10 DMG 328 CD 10
Effect

(Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)

heal
CW S5 Kinjutsu: Cube Illusion

Kinjutsu: Cube Illusion

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)

CW S6 Kinjutsu: Pishamen Ryu

Kinjutsu: Pishamen Ryu

CP 10 DMG 164 CD 12
Effect

(Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)

heal
CW S7 Kinjutsu: Silver Chain Bundle

Kinjutsu: Silver Chain Bundle

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.

debuff
CW S8 Kinjutsu: Yatagarasu

Kinjutsu: Yatagarasu

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)

stun
CW S9 Kinjutsu: Fiery Night Phoenix

Kinjutsu: Fiery Night Phoenix

CP 10 DMG 164 CD 10
Effect

(Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)

dot
CW S10 Kinjutsu: Dynamic Dragon Strike

Kinjutsu: Dynamic Dragon Strike

CP 10 DMG 328 CD 10
Effect

(Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)

CW S11 Kinjutsu: Darkness Chain Seal

Kinjutsu: Darkness Chain Seal

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)

debuff dodge-boost
CW S12 Kinjutsu: Kejsumaru

Kinjutsu: Kejsumaru

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Inflict bloodfeed — recover HP after attack. (Amount: 130% of the attack damage) (3 turns)

heal
CW S13 Kinjutsu: Violent Quake Fist

Kinjutsu: Violent Quake Fist

CP 10 DMG 488 CD 10
Effect

(Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)

dispel dodge-boost
CW S14 Kinjutsu: Meridian Breakthrough

Kinjutsu: Meridian Breakthrough

CP 10 DMG 0 CD 14
Effect

(Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%)

heal
CW S15 Kinjutsu: Great Ball of Devil World

Kinjutsu: Great Ball of Devil World

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)

disoriented debuff
CW S16 Kinjutsu: Camouflage Make-Up

Kinjutsu: Camouflage Make-Up

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).

dispel
CW S17 Kinjutsu: Meteor Blast

Kinjutsu: Meteor Blast

CP 10 DMG 648 CD 12
Effect

(Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)

debuff chakra-drain
CW S18 Kinjutsu: Shadow of Nightmares

Kinjutsu: Shadow of Nightmares

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and inflict chaos. (2 turns)

chakra-drain
CW S19 Kinjutsu: Mask of Hell Gate

Kinjutsu: Mask of Hell Gate

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Hallucinate target with ecstatic sound — decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).

disoriented
CW S20 Kinjutsu: Air Pecker Palm

Kinjutsu: Air Pecker Palm

CP 10 DMG 648 CD 5
Effect

(Kinjutsu) Directly attack target’s weak point, target will receive extra 100% damage in next turn.

CW S21 Kinjutsu: Meridian Break Step

Kinjutsu: Meridian Break Step

CP 10 DMG 648 CD 10
Effect

Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns.

CW S22 Kinjutsu: Muscle Front Beheading

Kinjutsu: Muscle Front Beheading

CP 10 DMG 648 CD 10
Effect

(Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns). (Reduce 5% HP after used)

CW S23 Kinjutsu: Yato

Kinjutsu: Yato

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns).

dispel
CW S24 Kinjutsu: Detach Of Soul

Kinjutsu: Detach Of Soul

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP.

chakra-drain
CW S25 Kinjutsu: Mushin Kiten Jutsu

Kinjutsu: Mushin Kiten Jutsu

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn).

stun
CW S26 Kinjutsu: Scissor

Kinjutsu: Scissor

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)

CW S27 Kinjutsu: Ame No Futodama

Kinjutsu: Ame No Futodama

CP 200 DMG 0 CD 18
Effect

(Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%.

CW S28 Kinjutsu: Paper

Kinjutsu: Paper

CP 400 DMG 0 CD 8
Effect

(Kinjutsu) Use chakra to change energy into physical body, reduce his attack damage by 98%. (4 turns)

CW S29 Kinjutsu: Shunsatsu

Kinjutsu: Shunsatsu

CP 10 DMG 648 CD 0
Effect

(Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.

heal
CW S30 Kinjutsu: Rock

Kinjutsu: Rock

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Use chakra to change energy into physical body, reduce 130% target’s dodge rate, and extra 130% dodge rate during target’s attack. (2 turns)

debuff dodge-boost
CW S31 Kinjutsu: Gara Jinrai

Kinjutsu: Gara Jinrai

CP 10 DMG 648 CD 5
Effect

(Kinjutsu) Attack at speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently.

CW S32 Kinjutsu: Devil’s Seal

Kinjutsu: Devil’s Seal

CP 10 DMG 300 CD 10
Effect

Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)

chakra-drain
CW S33 Kinjutsu: Raising Dragon Strike

Kinjutsu: Raising Dragon Strike

CP 10 DMG 300 CD 10
Effect

Summon the sleeping dragon under the ground to attack enemy, reducing target’s attack damage by 50% and preventing him from healing himself.

heal
CW S34 Kinjutsu: Blood Butterfly Curse

Kinjutsu: Blood Butterfly Curse

CP 360 DMG 0 CD 12
Effect

(Kinjutsu) Create bloody illusion to petrify target (4 turns). Petrified target cannot take any actions but will receive no damage, except damage over time.

stun
CW S35 Kinjutsu: Shadow Assassin Fist

Kinjutsu: Shadow Assassin Fist

CP 10 DMG 640 CD 8
Effect

(Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.

stun
CW S36 Kinjutsu: Demon Raging Fist

Kinjutsu: Demon Raging Fist

CP 10 DMG 777 CD 10
Effect

(Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.

stun
CW S37 Kinjutsu: Drunken Boxing

Kinjutsu: Drunken Boxing

CP 100 DMG 600 CD 4
Effect

(Kinjutsu) Increase all damage done by 50% on next turn. This kinjutsu can be used frequently.

buff dmg-boost
CW S38 Kinjutsu: Yami Shokushu

Kinjutsu: Yami Shokushu

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Using the power of chakra to create the Tentacles of Darkness, remove all positive status effects and reduce target’s dodge rate by 35%. (3 turns)

debuff dispel dodge-boost
CW S39 Kinjutsu: Ice Hammer

Kinjutsu: Ice Hammer

CP 280 DMG 0 CD 14
Effect

(Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target and reduce target damage taken by 80%). (4 turns)

stun debuff freeze
CW S40 Kinjutsu: Hidden Shadow Great

Kinjutsu: Hidden Shadow Great

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Strangle target with a snake illusion. Drain 25% of target’s CP and inflict chaos. (2 turns)

chakra-drain
CW S41 Kinjutsu: Curse of Darkness

Kinjutsu: Curse of Darkness

CP 270 DMG 0 CD 13
Effect

(Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)

CW S42 Kinjutsu: Fire Giant Pit

Kinjutsu: Fire Giant Pit

CP 370 DMG 170 CD 8
Effect

(Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.

debuff
CW S43 Kinjutsu: Sparkling Lotus

Kinjutsu: Sparkling Lotus

CP 180 DMG 0 CD 15
Effect

Target receives an immediate effect for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available.

dodge-boost
CW S44 Kinjutsu: Seismic Force Release

Kinjutsu: Seismic Force Release

CP 10 DMG 777 CD 10
Effect

(Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn).

bleed
CW S45 Kinjutsu: Junkai Tsubame Gaeshi

Kinjutsu: Junkai Tsubame Gaeshi

CP 10 DMG 680 CD 12
Effect

(Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)

chakra-drain
CW S46 Kinjutsu: Prism Refraction

Kinjutsu: Prism Refraction

CP 170 DMG 0 CD 15
Effect

(Kinjutsu) Attack through crystal refraction. Opponent team is inflicted negative effect ‘Blind’ for 3 turns (Blind: extra 50% dodge rate during opponent’s attack).

dodge-boost
CW S47 Kinjutsu: Twilight Wood Binding

Kinjutsu: Twilight Wood Binding

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Bind target with wood illusion to restrict target and reduce attack damage by 100% (2 turns).

CW S48 Kinjutsu: Life Immolation Onslaught

Kinjutsu: Life Immolation Onslaught

CP 10 DMG 800 CD 12
Effect

(Kinjutsu) Engulfs the body with hell guardian’s power by using own life force. Sacrifices 10% of the user’s current HP to attack and reduce damage taken for 3 turns. The damage reduce varies each turn from 25%, up to 75%. (‘Eight Extremities’ passive talent skill doesn’t negate the HP cost and this skill doesn’t reduce ‘damage over time’ effects like burn).

dot
CW S49 Kinjutsu: Soul Resonation

Kinjutsu: Soul Resonation

CP 200 DMG 0 CD 11
Effect

(Kinjutsu) Channel your own power to one of your ally through spiritual link. Sacrifices 30% of the user’s current HP & MP to recover one teammate hp & mp. (maximum of recovery is 40% of the target’s max HP & CP) (The user cannot be healed by this skill.)

heal chakra-recover
CW S51 Kinjutsu: Time Distortion

S51 Kinjutsu: Time Distortion

CP 200 DMG 0 CD 12
Effect

(Kinjutsu) Distorts time and space to form a barrier. Immediately remove all negative status and temporarily delays the damage taken (up to 50% of user’s max HP) and let user be immune to debuff status for 3 turns. User cannot heal or be healed after the skill expires for 2 turns. (This buff cannot be dispersed or purified).

buff dispel
CW S53 Taijutsu: Spirit Breaker

Taijutsu: Spirit Breaker

CP 10 DMG 630 CD 12
Effect

Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces target’s CP by 45% and causes all of target’s skills suffer an additional cooldown 2 turns. (Talent skills not included)

debuff chakra-drain
CW S54 Kinjutsu: Ice Tower

S54 Kinjutsu: Ice Tower

CP 300 DMG 0 CD 15
Effect

(Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts ‘Frozen’ status for 5 turns. (Frozen targets takes 80% reduced damage)

freeze
CW S55 Kinjutsu: Demonic Seeds

Kinjutsu: Demonic Seeds

CP 200 DMG 0 CD 14
Effect

(Kinjutsu) Summons demonic seeds that latches to the target and sprouts, limiting the victim’s battle potential. Reduces target’s critical, dodge, combustion, purify and reactive force chance by 70% for 5 turns.

debuff
CW S56 Kinjutsu: Advanced Hurricane Assault

S56 Kinjutsu: Advanced Hurricane Assault

CP 10 DMG 560 CD 10
Effect

(Kinjutsu) By achieving the pinnacle state of mind, the user enters a ‘Trance-like’ state and assaults the target with intense power. Reduces target’s dodge rate by 90% and increases the user’s dodge rate during target’s attack by 90% for 3 turns.

buff debuff dodge-boost dmg-boost
CW S57 Kinjutsu: Advanced Dragon’s Shock

S57 Kinjutsu: Advanced Dragon’s Shock

CP 10 DMG 800 CD 10
Effect

(Kinjutsu) Focuses intense energy to the lower body forming up a dragonlike silhouette while traversing a destruction path of the kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 80% for 4 turns. (Using Taijutsu reduce your HP by 5%)

debuff
CW S57 Kinjutsu: Dragon’s Shock

S57 Kinjutsu: Dragon’s Shock

CP 10 DMG 800 CD 10
Effect

(Kinjutsu) Concentrates energy to the lower body to perform a devastating kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 50% for 4 turns. (Using Taijutsu reduce your HP by 5%)

debuff
CW S59 Kinjutsu: Advanced Violent Lightning Strike

S59 Kinjutsu: Advanced Violent Lightning Strike

CP 10 DMG 450 CD 11
Effect

(Kinjutsu) Channels massive energy to achieve lightning soul resonance and deliver a devastating attack. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 7 turns. (2% dodge reduction)

dispel
CW S59 Kinjutsu: Violent Lightning Strike

S59 Kinjutsu: Violent Lightning Strike

CP 10 DMG 345 CD 12
Effect

(Kinjutsu) Channels spiritual energy to call forth lightning charges to strike the enemy. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 6 turns. (1% dodge reduction)

dispel
CW S60 Kinjutsu: Advanced Spirit Fusion

S60 Kinjutsu: Advanced Spirit Fusion

CP 0 DMG 0 CD 11
Effect

(Kinjutsu) Blends own chakra with refined natural energy to bring forth a chakra barrier. Reflects 80% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 4 turns.

heal
CW S60 Kinjutsu: Spirit Fusion

S60 Kinjutsu: Spirit Fusion

CP 200 DMG 0 CD 12
Effect

(Kinjutsu) Infuses own chakra with raw natural energy to temporarily gain a chakra cloak. Reflects 60% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 3 turns.

heal