Kinjutsus de Clan War · 60
Kinjutsu: Death Touch Palms
(Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)
Kinjutsu: Profusion of Ghost
(Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 2 turns)
Kinjutsu: Ecstasy of Sound
(Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
Kinjutsu: Sakura Ryu
(Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
Kinjutsu: Cube Illusion
(Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
Kinjutsu: Pishamen Ryu
(Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
Kinjutsu: Silver Chain Bundle
(Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
Kinjutsu: Yatagarasu
(Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
Kinjutsu: Fiery Night Phoenix
(Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
Kinjutsu: Dynamic Dragon Strike
(Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)
Kinjutsu: Darkness Chain Seal
(Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
Kinjutsu: Kejsumaru
(Kinjutsu) Inflict bloodfeed — recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
Kinjutsu: Violent Quake Fist
(Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
Kinjutsu: Meridian Breakthrough
(Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%)
Kinjutsu: Great Ball of Devil World
(Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
Kinjutsu: Camouflage Make-Up
(Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
Kinjutsu: Meteor Blast
(Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
Kinjutsu: Shadow of Nightmares
(Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and inflict chaos. (2 turns)
Kinjutsu: Mask of Hell Gate
(Kinjutsu) Hallucinate target with ecstatic sound — decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
Kinjutsu: Air Pecker Palm
(Kinjutsu) Directly attack target’s weak point, target will receive extra 100% damage in next turn.
Kinjutsu: Meridian Break Step
Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns.
Kinjutsu: Muscle Front Beheading
(Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns). (Reduce 5% HP after used)
Kinjutsu: Yato
(Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns).
Kinjutsu: Detach Of Soul
(Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP.
Kinjutsu: Mushin Kiten Jutsu
(Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn).
Kinjutsu: Scissor
(Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
Kinjutsu: Ame No Futodama
(Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%.
Kinjutsu: Paper
(Kinjutsu) Use chakra to change energy into physical body, reduce his attack damage by 98%. (4 turns)
Kinjutsu: Shunsatsu
(Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
Kinjutsu: Rock
(Kinjutsu) Use chakra to change energy into physical body, reduce 130% target’s dodge rate, and extra 130% dodge rate during target’s attack. (2 turns)
Kinjutsu: Gara Jinrai
(Kinjutsu) Attack at speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently.
Kinjutsu: Devil’s Seal
Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)
Kinjutsu: Raising Dragon Strike
Summon the sleeping dragon under the ground to attack enemy, reducing target’s attack damage by 50% and preventing him from healing himself.
Kinjutsu: Blood Butterfly Curse
(Kinjutsu) Create bloody illusion to petrify target (4 turns). Petrified target cannot take any actions but will receive no damage, except damage over time.
Kinjutsu: Shadow Assassin Fist
(Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
Kinjutsu: Demon Raging Fist
(Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.
Kinjutsu: Drunken Boxing
(Kinjutsu) Increase all damage done by 50% on next turn. This kinjutsu can be used frequently.
Kinjutsu: Yami Shokushu
(Kinjutsu) Using the power of chakra to create the Tentacles of Darkness, remove all positive status effects and reduce target’s dodge rate by 35%. (3 turns)
Kinjutsu: Ice Hammer
(Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target and reduce target damage taken by 80%). (4 turns)
Kinjutsu: Hidden Shadow Great
(Kinjutsu) Strangle target with a snake illusion. Drain 25% of target’s CP and inflict chaos. (2 turns)
Kinjutsu: Curse of Darkness
(Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
Kinjutsu: Fire Giant Pit
(Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.
Kinjutsu: Sparkling Lotus
Target receives an immediate effect for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available.
Kinjutsu: Seismic Force Release
(Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn).
Kinjutsu: Junkai Tsubame Gaeshi
(Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
Kinjutsu: Prism Refraction
(Kinjutsu) Attack through crystal refraction. Opponent team is inflicted negative effect ‘Blind’ for 3 turns (Blind: extra 50% dodge rate during opponent’s attack).
Kinjutsu: Twilight Wood Binding
(Kinjutsu) Bind target with wood illusion to restrict target and reduce attack damage by 100% (2 turns).
Kinjutsu: Life Immolation Onslaught
(Kinjutsu) Engulfs the body with hell guardian’s power by using own life force. Sacrifices 10% of the user’s current HP to attack and reduce damage taken for 3 turns. The damage reduce varies each turn from 25%, up to 75%. (‘Eight Extremities’ passive talent skill doesn’t negate the HP cost and this skill doesn’t reduce ‘damage over time’ effects like burn).
Kinjutsu: Soul Resonation
(Kinjutsu) Channel your own power to one of your ally through spiritual link. Sacrifices 30% of the user’s current HP & MP to recover one teammate hp & mp. (maximum of recovery is 40% of the target’s max HP & CP) (The user cannot be healed by this skill.)
S51 Kinjutsu: Time Distortion
(Kinjutsu) Distorts time and space to form a barrier. Immediately remove all negative status and temporarily delays the damage taken (up to 50% of user’s max HP) and let user be immune to debuff status for 3 turns. User cannot heal or be healed after the skill expires for 2 turns. (This buff cannot be dispersed or purified).
Taijutsu: Spirit Breaker
Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces target’s CP by 45% and causes all of target’s skills suffer an additional cooldown 2 turns. (Talent skills not included)
S54 Kinjutsu: Ice Tower
(Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts ‘Frozen’ status for 5 turns. (Frozen targets takes 80% reduced damage)
Kinjutsu: Demonic Seeds
(Kinjutsu) Summons demonic seeds that latches to the target and sprouts, limiting the victim’s battle potential. Reduces target’s critical, dodge, combustion, purify and reactive force chance by 70% for 5 turns.
S56 Kinjutsu: Advanced Hurricane Assault
(Kinjutsu) By achieving the pinnacle state of mind, the user enters a ‘Trance-like’ state and assaults the target with intense power. Reduces target’s dodge rate by 90% and increases the user’s dodge rate during target’s attack by 90% for 3 turns.
S57 Kinjutsu: Advanced Dragon’s Shock
(Kinjutsu) Focuses intense energy to the lower body forming up a dragonlike silhouette while traversing a destruction path of the kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 80% for 4 turns. (Using Taijutsu reduce your HP by 5%)
S57 Kinjutsu: Dragon’s Shock
(Kinjutsu) Concentrates energy to the lower body to perform a devastating kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 50% for 4 turns. (Using Taijutsu reduce your HP by 5%)
S59 Kinjutsu: Advanced Violent Lightning Strike
(Kinjutsu) Channels massive energy to achieve lightning soul resonance and deliver a devastating attack. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 7 turns. (2% dodge reduction)
S59 Kinjutsu: Violent Lightning Strike
(Kinjutsu) Channels spiritual energy to call forth lightning charges to strike the enemy. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 6 turns. (1% dodge reduction)
S60 Kinjutsu: Advanced Spirit Fusion
(Kinjutsu) Blends own chakra with refined natural energy to bring forth a chakra barrier. Reflects 80% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 4 turns.
S60 Kinjutsu: Spirit Fusion
(Kinjutsu) Infuses own chakra with raw natural energy to temporarily gain a chakra cloak. Reflects 60% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 3 turns.